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Virtual Reality in Education Sector


While exploring VR’s growing area of experiences, we happened to stumble across Leap Motion’s “Cat Explorer” application. The app lets users delve into a cat’s autonomy for educational, medical, and entertainment purposes. The interesting mix of VR and education introduced us to the idea of bridging our research with our dear colleagues from Tech2classroom, who specializes in educational technology.
Leap Motion’s technology is based on the idea of “intuitive interaction”. In fact, this is how they distance themselves from other developers. The Cat Explorer is evidently their easiest and most intuitive merchandise. Through VR, the app allows users to fully explore all aspects of a cat’s autonomy. It incorporates the skin outline, the muscle structure, the organs, as well as its vascular skeleton form. In addition, the platform offers the “pinch me” feature, which lets the user focus on a particular section of the cat’s body, with the possibility to discover all aspects individually with detailed descriptions.

If this feels exciting, there is a lot more coming in the following years. This is just the start of what we can expect from these innovative solutions. In schools, the combination of VR and education will stimulate a higher level of interest and engagement, while effectively instigate learning. For example, from historical textbooks and articles, one can have an idea of what life was like in Ancient Rome. Nevertheless, students are still not acquiring a hands-on experience. With VR, education is prone to be more ample, tangible and foster authentic sensations, thus enhancing both the learning experience and the level of understanding.

What do you think the future of VR and education will bring to society? Do you think this will have a positive impact? Feel free to leave a comment!

The Virtual Techy

References:

Comments

  1. Virtual reality helps students discover how the software can be used in other fields such as medicine, entertainment, and fashion among others. VR assists students with learning and knowledge retention.

    VR Training

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  2. This comment has been removed by the author.

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